Consumer Behavior

In the Segmentation and Targeting process, we need to understand the customer’s behaviors. We will do it by collecting data about the psychographic Behavioral and Psychographic variables.

Preference = Behavioral + Psychographic Variables

Info

Everyone wants to stay in a state of homeostasis (Ideal State), but oftentimes, we are not in the ideal state. The difference is called the Need Gap. Need Gap leads to motivation to seek solutions.

Consumer Decision Making

Engel-Blackwell-Miniard Model for comprehensive consumer decision making
Engel-Blackwell-Miniard Model for comprehensive consumer decision making
    Divestment
    
Consumptions that can be consumed once a lifetime. Eg: funeral services, appendicitis surgery.

graph TD
    NEED(Need) --Drive/Motivation-->AWARENESS(Awareness Set formed by Learning)
    AWARENESS --Memory--> EVOKED(Evoked Set)
    EVOKED --Evaluate/Understand--> CONSIDER(Consideration Set formed by Perception)
    CONSIDER --Like/Attitude--> SELECTION(Selection Set)
    SELECTION --> INTENT(Intent)
    INTENT --> BEHAVIOR(Behavior)

This whole process depends upon:

  1. Personality
  2. Culture

Motivation

Everyone wants to stay in a state of comfort (ideal state). The gap between the ideal state and the current state is called the need gap. The need gap gives rise to motivation.

Need Gap v/s Motivation Graph

Need-Gap v/s Motivation Graph

Motivation is derived from motive which means to move. Motivation can be considered as a force.

Motivation depends on two things:

  1. Problem (Push, Need Gap)
  2. Solution (Pull, Outcome Attractiveness)

Eg. if someone has mild dandruff, he/she may not be even looking for solutions. But if the dandruff is high, then the person would be motivated to look for a solution. On the other hand, if there is any shampoo that makes hair more stylish and smooth, then the solution itself is attractive, hence people are motivated to purchase it.

Customers compare solutions first through cost-benefit analysis, i.e. comparing value. If two solutions provide the same value, then the comparison is made using something called Valence.

graph TD
    Motivation --Depends on--> Problem(Problem or Need-Gap)
    Motivation --Depends on--> Solution(Solution or Outcome Attractiveness)
    Solution --Compared via--> Value(Value)
    Solution --If value same, compared via--> Valence
    Valence --Can be--> Approach(Approach Valence, this is preferred)
    Valence --Can be--> Avoidance(Avoidance Valence)

Valence

    Valence
    
Direction of drive/motivation.

Valence can be towards:

  1. Product
  2. Process
  3. Problem

Examples:

If the values are equal, then engagement is more with approach valence advertisements. Marketers should try to create advertisements that are more approach valence.

    Grudge Purchase
    
Purchases that happen unwillingly out of necessity. Examples are condoms and insurance.


Motivational Conflicts

  1. Approach-Approach Motivational Conflict: This occurs when a customer has the same value and valence for both products. When he/she chooses any one product, he/she experiences something called Buyer’s Remorse or Consumer Regret. The perceived value of the purchased product reduces and the perceived value of the other product increases. To resolve this conflict, marketers must give assurance and feedback to reduce buyer’s remorse.
  2. Approach-Avoidance Motivational Conflict: This occurs when a consumer wants the end result but dislikes the process of getting there. For example, Maggi is tasty but unhealthy. This can be resolved by changing the marketing message like Aata Noodles introduced by Maggi.
  3. Avoidance-Avoidance Motivational Conflict: When customer want to avoid both the end goal and process, it is called Avoidance-Avoidance Conflict. Eg. people don’t want to get obese and don’t want to exercise, the VLCC came up with cream to remove fat. Eg. I don’t want face marks and don’t want to have surgery, then nomarks cream came to solve the problem.

Process of quantifying valence is called Laddering or Hierarchal Value Map or Terminal Value Map. We’ll learn this in Market Research module. Theoretically, this is done through FAB Analysis. Feature, Advantages and Benefits.

graph TD
    Feature --> Advantages(Advantages/Attributes)
    Advantages --> Benefits

Example if you want to purchase a laptop, features will be RAM, processor etc. Advantages will be fast computing. Benefits will be play games without lag. Customers talk at the feature level, but think at the benefits level. Marketer must understand the benefits that customers need.

In laddering process, we need to ask Why question in each step and figure out the terminal benefit the customer is seeking. Example of a cream, the customer may ask for a moisturizing cream because she wants a healthy skin. She wants a healthy skin to look good. She wants to look good because she wants to feel confidence. Because of this, fair and lovely always emphasizes on confidence rather than moisturization or any other feature.

graph TD
    Moisturizing --> Healthy(Healthy Skin)
    Healthy --> Look(Look Good)
    Look --> Confidence

Learning

mindmap
    Learning/Conditioning
        Classical Conditioning
        Instrumental Conditioning
            Positive Reinforcement
            Negative Reinforcement
        Vicarious Conditioning

Learning is also called conditioning. There are three types of conditioning:

  1. Classical Conditioning: Learning through Ads.
  2. Instrumental/Operational Conditioning: Learning by doing. This is the most effective form of learning.
  3. Vicarious Conditioning: Learning from other’s experience.

Classical Conditioning

Experiments were conducted by Ivan Pavlov.

  • Pavlov’s Classical Conditioning: In experiment, he gave food to dogs, the dogs salivated. He rang a bell, the dogs showed no response. Then he gave rang the bell then gave the food for two months. Then he just rang the bell without giving food, the dogs still salivate.

He generalized the theory that when an Neutral Stimulus (bell) is combined with an Unconditional Stimulus(food) for some time, the Unconditional Response (salivation) is triggered also with Neutral Stimulus. Eg. Hungry Kya => Snickers, Thanda Matlab => Coca Cola.

All the brand elements can be used for classical conditioning like taglines, logo, jingles etc.

Instrumental/Operational Conditioning

This is also called Operand Learning Technique. B. F. Skinner did experiments with rats. There are two ways to condition, positive reinforcement and negative reinforcement.

Example is cashbacks, BOGO offers, test drives.

Vicarious Conditioning

Also called slice of life advertisement. Vicarious learning is often done through brand ambassadors. This is also called observational learning.

Memory

Memory is of two types:

  1. Short Term Memory (Episodic Memory)
  2. Long Term Memory

Long term memory has associations to certain stimulus which allows them to be recalled easily. The process of converting a short term memory to long term memory is called encoding. It if often done using brand elements like brand tags, jingles, logos etc. The process to retrieving long term memory through stimulus is called decoding. There can be multiple stimuli that brand use for recall.

Consumer experiences are also example of stimuli.

Evoked set is also effected by Recency Effect.

Schema/Associated Network

Schema defines structure of memory.

mindmap
    Calvin Klein
        Luxury
            Gucci
            LV
            Rolex
        Comfort
            Mother
            Bed
            Uniglow
            Sleep
        Positivity
            Dove
            Nike
            Temple
        Minimalistic
            Minimalist
            Emma Watson
            House
            Biege
        European
            Roger Federere
            Paris
            Dior
        Stylish
            Gigi
            Sabhya Sachi
            SRK
Note

Whenever a need arises, consumers think of attributes, not solutions. Then consumers look for solutions attached to the attributes.

mindmap
    Traditional
        Temple
        Silk Saree
        Patanjali
        Mangalsutra
        Dhoti

Patanjali has strongly attached itself with the traditional node, hence it is the POP of the brand. Whereas it keeps itself away from the modern node, hence it is POD of the brand.

This can be used to identify POP and POD.

It can also be used create Brand Extension. Example, a brand called BIC create pen, razors, staplers. It tried to market perfume, but failed because the brand was attached to disposable/convenience node, but perfume cannot be attached to disposable node hence it failed.

Example Kamasutra brand creates condoms and is attached to sexy/attractiveness/indulgence node. Hence it can extend to perfume, lipstick etc.

Personality

Personality is “who you are?” or the self. There can be three personality types:

  1. Compliant: Follows rules, desire to belong
  2. Aggressive: Achievement & success, need for esteem, power
  3. Detached: break the rules, need for self-actualization

Since people like to form connections with people with similar personality, therefore brands try to portrait certain personality to attract specific type of customers. If brand doesn’t has a personality, it cannot have a high involvement purchase.

Examples of aggressive personality

Examples of compliant advertisements

Examples of detached advertisement

Example of confused advertisement

Apple has always been consistent with catering to detached personality (geeky guys). Nike also has stood consistent with message anybody can run, which appeals to detached personality.

Nike - Just Do It (1988) - Very first commercial

Info

Brands can change personality over time.

To explain behaviors different from personality, concepts of Multiphrenic Self and Personality traits are used.

Personalities can change when a life-transforming event happens life death of loved one, birth of child, marriage.

Multiphrenic Self

Compliant Multiphrenic Personality

Compliant Multiphrenic Personality

    Actual Self
    
How the person is when he/she is alone without any external influence.

    Ideal Self
    
Who the person wants to be.

    Social Self
    
What others think about the person.

    Ideal Social Self
    
What person wants others to think he/she is.

Malboro displayed cigarettes as used by macho cowboys, so the young males who wanted to display themselves as macho, started consuming it.

Now a days, heros are displayed as having six-pack abs, hence the young generation is getting to gym.

Raymonds also used “The Complete Man” tagline to make customers get interested in their products.

Info

A good book on personality is “Presentation of Self in everyday life”, by Goffmann.

Personality Trait

Personality traits are mostly inborn. There are in total 70+ personality traits, we’ll discuss 10 of them:

  1. Consumer Innovativeness
  2. Variety Novelty Seeking behavior
  3. Dogmatism
  4. Need for Cognition
  5. Consumer Ethnocentrism
  6. Verbalization
  7. Visualization
  8. Outer Directedness
  9. Inner Directedness
  10. Optimal Stimulation Level

These personality traits are not orthogonal, i.e. they are not opposite of each other.

Info

Consumer Behavior by Solomon and Consumer Behavior by Schiffmann & Kanuk are good books to understand personality traits.

Info

Book by Robert Kalgini has a different thought process on consumer behavior.

Consumer Innovativeness

When consumer uses the product in different ways.

Variety Novelty Seeking Behavior

When consumers seek new products or features.

Dogmatism

When consumers have certain believes. Example boiling water. Dogmatism can be tackled only when there is an ambassador or person of authority. For example when people of FATA had believes that the polio drops would make children impotent, WHO appealed to Imams to convince disciples to get polio drops.

Need for Cognition

Cognos means knowledge. Consumers who wants to know a lot of things about are the consumers with high need for cognition.

Consumer Ethnocentrism

Ethno means group, centrism means towards.

Ethnocentrism is different from Country of Origin Effect. Eg. if a car is made in Germany, and I believe that automobile technology in German is superior, then purchasing a German car is an example of Country of Origin Effect. But if I am German, therefore I’ll purchase only German car, this is Ethnocentrism.

Country of Origin Effect must have a place which has a history of superior products. This is also called Provenance Effect.

Note

Provenance is also called 8th P. If one wants to have a luxury brand, provenance is also essential.

Info

Study of watches is called Horology.

Switzerland is popular for it’s watches because during French Revolution, Breguet and other watch makers took shelter in Switzerland.

Info

Switzerland is considered as a neutral country because it never participated in any world war.

Note

If there is no Provenance Effect, the brand cannot be called as luxury brand, it can be considered premium brand but not luxury brand.

Another example if I believe that Silk Sarees from Kanchipuram are good, then I purchase Kanchipuram saree, this is Country of Origin Effect, whereas if I purchase Kanchipuram saree because I am from Kanchipuram, this is an example of Ethnocentrism.

If consumer buys products from people of his/her community, this is an example of Ethnocentrism.

Verbalization

Ability to comprehend things through words. If customers are high on verbalization, one should advertise through newspapers articles, magazines articles etc.

Visualization

Ability to comprehend things through pictures. If customers are high on visualization, the advertisement must be done through images in billboards, newspapers etc.

Outer Directedness

Desire to look good in the eyes of others.

Inner Directedness

Consuming something to please oneself.

Optimal Stimulation Level

Each person has an internal frequency, i.e. how active lifestyle he/she likes. There is also environmental frequency, i.e. environment demands certain activity level. Eg. if a person from Shimla, where lifestyle has very low OSL (Optimum Simulation Level) is brought to Mumbai, where lifestyle has high OSL, then the person would feel irritated and will seek for environment with low OSL.

This is generally used by tourism industry.

  • Visit Maldives: This advertisement caters to both personalities with high OLS and low OSL.

Perception

Perception = Understand + Evaluate

Perception = Stimulus Organization + Stimulus Interpretation

graph TD
    Perception --> ORG(Stimulus Organization)
    Perception --> INT(Stimulus Interpretation)

If stimulus is there and the observer ignores the stimulus and no reaction is shown, this is called perceptual barrier.

There are 13 faces in this image
There are 13 faces in this image
There are two old men in this image
There are two old men in this image
There are 5 people in this image
There are 5 people in this image
There are 6 wolves in the image
There are 6 wolves in the image

Marketer’s Techniques

Depending on the context, there is a differential threshold which which if crossed grabs the customer’s attention, else customer ignores it. Just Noticeable Difference is the amount of change required to grab attention.

If marketer wants to show something, they keep it above JND, if marketer wants to hide something, they make it below JND. Eg. when lays wants increase the amount of lays added, since they difference in weight is unnoticeable, they increase the size of packet and put large observable label of “20% Extra”.

5-star reduced the quantity of chocolate gradually, keeping the changes lower than JND. First they kept packet size same just shaved off chocolate. Then they reduced packet size to meet the chocolate size. Over time, the size of chocolate has reduced a lot and introduced another variety of chocolate priced at Rs. 10.

Earlier Jim-Jam had 3 biscuits. The company reduced the size of biscuits gradually. After some time, instead of having three small biscuits, they packaged 2 big biscuits for same price.

Parle-G had 100gm biscuit of Rs. 4. Then it decided to increase the price to 5. In 2 months, it lost 70% of Market share because the change was above JND. So they reverted back the price and reduced the quantity of biscuit gradually to 35gm today.

JND can be done for all senses. Eg. mutual funds are subjected to market risks are said fast to keep it below JND.

JND can be used in three ways:

  1. Figure and Ground: The figure can merge with the ground or stand out of ground. The below images demonstrate this technique. San-Diago has the largest zoo and is famous for it. The zebra image has the bottle image in it. Absolut is a vodka brand which advertised itself using this technique.

In music also, if piano is played loudly than other instruments, it stands out. In food if one flavour has strong smell or taste, this is also an example of figure and ground. Guerilla Advertisements are examples of figure and ground. 2. Grouping: Trying to create a whole using parts.

3. Closure: If first and the last words are same, you read it as something you already know.
Other examples are there is a brand called Nima which looks similar to Nirma, there is also a brand called London Britches which can be interpreted as London Bridges or London Bitches.

Utility Consideration

Total Utility = Acquisition Utility + Transaction Utility

Every customer has an internal reference price, and there is an external reference price.

Example, on a special day, suite-case with MRP 15000 is being sold for 6000, customers think that the total utility they got is the worth of the suite-case (15000) plus the savings they did (9000). Total perceived utility = 15000 + 9000 = 24000

Transaction utility can be in the other forms also, by serving with smile.

Baskin Robins is a good strategy, they give 50% discounts on 31st every month.

Overdoing the price reduction strategy is harmful for brand. If price is reduced everyday, consumers will feel cheated and ignore the price. Like Boat always shows discounts, so people start ignoring the price.

Consumer’s Reactions

Consumers use 4 techniques to organize attention:

  1. Selective Attention: Paying more attention to specific information.
  2. Selective Exposure: Actively seeking specific knowledge.
  3. Perceptual Blocking: Filter out/ignoring the stimuli. Example ignoring the advertisement on the cigarette packet.
  4. Perceptual Defense: Actively denying the stimuli. For example justifying cigarette by giving examples of others who smoke and are still healthy.

Selective Attention and Selective Exposure thins the perception barrier. Perceptual blocking and Perceptual defense are used to harden the perception barrier.

Assimilation Contrast Theory

Customer has an expected price range. If the product he/she finds is in the expected range, it gets into its assimilation zone. If the product is slightly expensive, it is said to be in High Plausible Zone. If the product is slightly lower than the range, it is said to be in Lower Plausible Zone. If the product is too expensive than the expected range, it is considered to be some different product and said to be in High Implausible Zone. If the product is of much cheaper price than the expected price, it is assumed to be some other product and said to be in Lower Implausible Zone.

Being in the Assimilation Zone, Lower Plausible Zone or Higher Plausible Zone creates a POP for the product. Being in High Implausible Zone or Low Implausible Zone creates a POD for the product.

Attitude

    Attitude
    
Learned opinion or formed disposition.

There should first be positive attitude towards consumption. After having positive opinion towards consumption, there should be a positive attitude towards product category. When there is positive attitude towards production category, then marketer should try to create positive attitude towards brand.

graph TD
    CONSUMPTION(Attitude towards Consumption) --> CATEGORY(Attitude towards Category)
    CATEGORY --> BRAND(Attitude towards Brand)
    Market Creation Process
    
Creating awareness towards consumption.

Info

Attitude can change with experience and context (situation).

Why attitude is formed?

  • Utilitarian Function: Transactional function, where one likes something because it fulfils a utility
  • Ego-Defensive Function: Likes something because it protects one from a problem.
  • Value-Expressive Function: Also called Self-Expressive Function. Like something because one can relate to it and have a sense of self attached to it.

Involvement is highest for the Value-Expressive Function and least for the Utilitarian Function.

Tri-Component Model of Attitude

Tri-Component Model of Attitude (Generated using DALL-E)
Tri-Component Model of Attitude (Generated using DALL-E)
Tri-Component Model of Attitude suggests there are three components of forming an attitude:

  • Cognition (Know)
  • Affect (Feel)
  • Conation/Behavior (Do)

High Involvement Purchase

graph LR
   Know --> Feel --> Do

Low Involvement Purchase

graph LR
    Know --> Do --> Feel

Impulse Purchase

graph LR
    Feel --> Do --> Know

Attitude Formation Model

Also called Multi-Attribute Model and Fishbein Model. It describes how opinion is formed and what the can company do to improve attitude towards product/brand.

Attitudinal Score = ∑(Belief x Importance)

Belief Table
Attitudes (Importance) IIM-Ahmadabad Howard Business School Masters Union
Knowledge (10) 8 9 5
Network (20) 6 7 8
Placement (50) 9 8 7
Brand Value (20) 9 9 8
Attitudinal Scores

IIMA = (8 x 10) + (6 x 20) + (9 x 50) + (9 x 20) = 830
HBS = (9 x 10) + (7 x 20) + (8 x 50) + (9 x 20) = 810
IIMA = (5 x 10) + (8 x 20) + (7 x 50) + (8 x 20) = 720

Ways to improve attitude
  1. Add a new attribute.
  2. Increase the importance of an attribute where you are strong.
  3. Reduce the importance of an attribute where you are weak.
  4. Change the belief that you are weak.
Info

We’ll learn details about these when studying Conjoint Analysis.

Info

Culture = Opinion Leadership + Reference Group

    Attitude-Culture Conflict
    
Also called Personality-Culture conflict. When consumer wants to purchase the product but culture is against it.

Attribution Theory

Attribution Theory

Attribution Theory

Warning

Never imagine a target customer without market research.

Consumer Decision-Making Process

Consumers make decisions based on one or more of the following rules:

  1. Compensatory Rule: When decision is made on the basis of all the features present. The lower value of one feature can be compensated by the higher value.

    Compensatory Decision Making Rule
    Compensatory Decision Making Rule

  2. Conjunctive Rule: Lower cut-off for any feature is set for disregarding options from choice set.

    Conjunctive Decision Making Rule
    Conjunctive Decision Making Rule

  3. Disjunctive Rule: Higher cut-off for a feature is set for creating choice set.

    Disjunctive Decision Making Rule
    Disjunctive Decision Making Rule

List of Behavioral and Psychographic variables

Motivation

  1. Need Gap: H, M, L
  2. Need Benefit: N1, N2, N3…
  3. Individual Need Benefit Involvement: H, M, L
  4. Involvement towards problem: H, M, L
  5. Valence: Approach, Avoidance
  6. Approach Valence: H, M, L
  7. Avoidance Valence: H, M, L
  8. Involvement towards product: H, M, L
  9. Involvement towards process: H, M, L

Learning

  1. Type of learning: C, I, V
  2. Effectiveness of Classical Learning: H, M, L
  3. Effectiveness Instrumental Learner: H, M, L
  4. Vicarious Learner: H, M, L
  5. Effectiveness of +ve reinforcement: H, M, L
  6. Effectiveness of -ve reinforcement: H, M, L

Personality

  1. Personality type: C, A, C
  2. Exhibition of Aggressive personality: H, M, L
  3. Exhibition of Compliant personality: H, M, L
  4. Exhibition of Detached personality: H, M, L
  5. Exhibition of Actual Self: H, M, L
  6. Exhibition of Ideal Self: H, M, L
  7. Exhibition of Social Self: H, M, L
  8. Exhibition of Ideal Social Self: H, M, L
  9. Consumer Innovativeness: H, M, L
  10. Variety Novelty Seeking behavior: H, M, L
  11. Dogmatism: H, M, L
  12. Need for Cognition: H, M, L
  13. Consumer Ethnocentrism: H, M, L
  14. Verbalization: H, M, L
  15. Visualization: H, M, L
  16. Outer Directedness: H, M, L
  17. Inner Directedness: H, M, L
  18. Optimal Stimulation Level: H, M, L
  19. Provenance Effect: H, M, L

Perception

  1. Selective Attention: H, M, L
  2. Selective Exposure: H, M, L
  3. Perceptual Blocking: H, M, L
  4. Perceptual Defense: H, M, L
  5. Transaction Utility: H, M, L

Attitude

  1. Attitude Towards Consumption: H, M, L
  2. Attitude Towards Product Category: H, M, L
  3. Attitude Towards Brand: H, M, L
  4. Attitude Towards Product: H, M, L
  5. Attitude Towards Process: H, M, L
  6. Attitude Towards Brand Ambassador: H, M, L
  7. Attitude Towards Brand Owner: H, M, L
  8. Utilitarian Attitude: H, M, L
  9. Ego Defensive Attitude: H, M, L
  10. Value Expressive Attitude: H, M, L